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Noted for its bugs and design flaws, Sonic the Hedgehog was panned, as was 2008's Sonic Unleashed.after a series of difficult Sonic releases, Sonic Team focused on speed and more traditional side-scrolling, such as Sonic the Hedgehog 4: Episode I and Sonic Generations, which received more mixed reviews.the studio is best known for its Sonic the Hedgehog series of platform games.

during the development of Nights, STI was working on Sonic X-treme.As Sega underwent financial struggles, Sonic Team was financially solvent; in 2003, it absorbed United Game Artists, another Sega subsidiary led by Tetsuya Mizuguchi and known for the music games Space Channel 5 (1999) and Rez (2001).he left during the development of the 2006 game Sonic the Hedgehog, released as part of the 15-year anniversary of the Sonic a Japanese video game development division of Sega.The initial team was composed of developers from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara.

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